package org.openrndr.extra.fx.tonemap import org.openrndr.draw.Filter import org.openrndr.draw.Filter1to1 import org.openrndr.extra.fx.fx_uncharted2_tonemap import org.openrndr.extra.fx.mppFilterShader import org.openrndr.extra.parameters.Description import org.openrndr.extra.parameters.DoubleParameter /** * Uncharted 2 tonemap filter */ @Description("Uncharted 2 tonemap") class Uncharted2Tonemap : Filter1to1(mppFilterShader(fx_uncharted2_tonemap, "uncharted2-tonemap")) { @DoubleParameter("exposure bias", 0.0, 128.0) var exposureBias:Double by parameters init { exposureBias = 2.0 } }