# orx-compositor Toolkit to make composite (layered) images using blend modes and filters. ##### Usage ```kotlin import org.openrndr.application import org.openrndr.draw.loadImage import org.openrndr.extra.compositor.* import org.openrndr.extra.fx.blend.Add import org.openrndr.extra.fx.edges.EdgesWork import org.openrndr.extra.gui.GUI import org.openrndr.math.Vector2 fun main() { application { configure { width = 768 height = 768 } program { val gui = GUI() val w2 = width / 2.0 val h2 = height / 2.0 val c = compose { draw { drawer.fill = ColorRGBa.PINK drawer.circle(width / 2.0, height / 2.0, 10.0) } layer { blend(Add()) draw { drawer.circle(width / 2.0, height / 2.0, 100.0) } post(ApproximateGaussianBlur()) { window = 10 sigma = Math.cos(seconds * 10.0) * 10.0 + 10.0 } } } extend(gui) extend { c.draw(drawer) } } } } ```