import org.openrndr.WindowMultisample import org.openrndr.application import org.openrndr.draw.DrawPrimitive import org.openrndr.draw.shadeStyle import org.openrndr.extra.camera.Orbital import org.openrndr.extra.meshgenerators.* import org.openrndr.math.Vector2 import org.openrndr.math.Vector3 fun main() { application { configure { width = 800 height = 800 multisample = WindowMultisample.SampleCount(8) } program { extend(Orbital()) { this.eye = Vector3(0.0, 15.0, 15.0) } val m = buildTriangleMesh { val sides = 12 isolated { translate(0.0, 12.0, 0.0) cap(sides, 5.0, listOf( Vector2(0.0, 1.0), Vector2(0.5, 1.0), Vector2(0.5, 0.5), Vector2(0.9, 0.5), Vector2(1.0, 0.0)) ) } val ridges = 5 val midLength = 6.0 val ridgeLength = midLength / ridges val ridgeRadius = 5.5 for (r in 0 until ridges) { isolated { translate( 0.0, ridgeLength / 6.0 + r * ridgeLength + 6.0, 0.0 ) rotate(Vector3.UNIT_X, 270.0) taperedCylinder(sides, 1, 5.0, ridgeRadius, ridgeLength / 3.0, center = true) } isolated { translate( 0.0, ridgeLength / 6.0 + ridgeLength / 3.0 + r * ridgeLength + 6.0, 0.0 ) rotate(Vector3.UNIT_X, 270.0) taperedCylinder(sides, 1, ridgeRadius, ridgeRadius, ridgeLength / 3.0, center = true) } isolated { translate( 0.0, ridgeLength / 6.0 + 2 * ridgeLength / 3.0 + r * ridgeLength + 6.0, 0.0 ) rotate(Vector3.UNIT_X, 270.0) taperedCylinder(sides, 1, ridgeRadius, 5.0, ridgeLength / 3.0, center = true) } } isolated { translate(0.0, 6.0, 0.0) rotate(Vector3.UNIT_X, 180.0) cap(sides, 5.0, listOf(Vector2(0.0, 0.0), Vector2(1.0, 0.0))) } isolated { val legCount = 12 val baseRadius = 4.5 val legRadius = 0.05 val legLength = 7.0 for (i in 0 until legCount) { isolated { val dphi = 360.0 / legCount rotate(Vector3.UNIT_Y, dphi * i) translate(baseRadius, 0.0, 0.0) translate(0.0, legLength / 2.0, 0.0) rotate(Vector3.UNIT_X, 90.0) cylinder(sides, 1, legRadius, legLength, center = true) } } } } extend { drawer.shadeStyle = shadeStyle { fragmentTransform = """ x_fill.rgb *= v_viewNormal.z; """.trimIndent() } drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES) } } } }