import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.shape.Circle /** * a simple demo that tests heavy stroke weights on tiny geometry * * This was made to assist in resolving https://github.com/openrndr/openrndr/issues/164 */ fun main() = application { program { val c = Circle(200.0, 200.0, 10.0).contour extend { drawer.strokeWeight = mouse.position.y drawer.stroke = ColorRGBa.PINK drawer.contour(c) } } }