# orx-mesh-generators
3D-mesh generating functions and DSL.
## Simple meshes
```kotlin
// To create simple meshes
val sphere = sphereMesh(32, 32, 4.0)
val box = boxMesh(2.0, 4.0, 2.0)
val cylinder = cylinderMesh(radius = 0.5, length = 1.0, center = true)
val dodecahedron = dodecahedronMesh(0.5)
val plane = planeMesh(Vector3.ZERO, Vector3.UNIT_X, Vector3.UNIT_Y)
val disk = capMesh(sides = 15, radius = 0.5)
val tube = revolveMesh(sides = 15, length = 1.0)
// To draw the generated meshes
drawer.vertexBuffer(dodecahedron, DrawPrimitive.TRIANGLES)
```
## Complex triangular mesh generation
`orx-mesh-generators` comes with `buildTriangleMesh`, which
implements a [DSL](https://en.wikipedia.org/wiki/Domain-specific_language)
to construct 3D shapes.
To create shapes we can call methods like `box()`, `sphere()`,
`cylinder()`, `dodecahedron()`, `plane()`, `revolve()`,
`taperedCylinder()`, `hemisphere()` and `cap()`.
```kotlin
// Create a rotated box
val mesh = buildTriangleMesh {
rotate(Vector3.UNIT_Z, 45.0)
box()
}
```
We can also use methods like `translate()` and `rotate()` to create
more complex compositions. The `color` property sets the color of
the next mesh.
```kotlin
// Create a ring of boxes of various colors
val mesh = buildTriangleMesh {
repeat(12) {
// Take a small step
translate(2.0, 0.0, 0.0)
// Turn 30 degrees
rotate(Vector3.UNIT_Y, 30.0)
// Set a color
color = rgb(it / 11.0, 1.0, 1.0 - it / 11.0)
// Add a colored box
box(1.0, 1.0, 1.0)
}
}
```
`isolated { ... }` can be used to encapsulate transformations and
avoid them accumulating to unpredictable values.
```kotlin
val mesh = buildTriangleMesh {
repeat(10) { x ->
repeat(10) { y ->
isolated {
translate(x * 1.0, y * 1.0, 0.0)
sphere(8, 8, 0.1)
}
}
}
}
```
Other available methods are:
- `grid()`: creates a tri-dimensional grid of meshes.
- `extrudeShape()`: gives depth to 2D `Shape`.
- `twist()`: post-processing effect to twist a mesh around an axis.
- `extrudeContourSteps()`: uses Parallel Transport Frames to extrude a contour along a 3D path.
The [demo folder](src/jvmDemo/kotlin) contains examples using these methods.
Check out the [source code](src/commonMain/kotlin) to learn about function arguments.
## Demos
### decal/DemoDecal01
Demonstrate decal generator as an object slicer
@see

[source code](src/jvmDemo/kotlin/decal/DemoDecal01.kt)
### decal/DemoDecal02
Demonstrate decal generation and rendering
@see

[source code](src/jvmDemo/kotlin/decal/DemoDecal02.kt)
### DemoAll

[source code](src/jvmDemo/kotlin/DemoAll.kt)
### DemoBox

[source code](src/jvmDemo/kotlin/DemoBox.kt)
### DemoComplex01

[source code](src/jvmDemo/kotlin/DemoComplex01.kt)
### DemoComplex02

[source code](src/jvmDemo/kotlin/DemoComplex02.kt)
### DemoComplex03

[source code](src/jvmDemo/kotlin/DemoComplex03.kt)
### DemoComplex04

[source code](src/jvmDemo/kotlin/DemoComplex04.kt)
### DemoComplex05

[source code](src/jvmDemo/kotlin/DemoComplex05.kt)
### DemoComplex06
Generates a grid of grids of boxes.
Interactive orbital camera.

[source code](src/jvmDemo/kotlin/DemoComplex06.kt)
### DemoExtrude01

[source code](src/jvmDemo/kotlin/DemoExtrude01.kt)
### DemoExtrude02

[source code](src/jvmDemo/kotlin/DemoExtrude02.kt)
### DemoExtrude03

[source code](src/jvmDemo/kotlin/DemoExtrude03.kt)
### DemoExtrude04
Extruded Bézier tubes grown on a morphing Bézier surface.

[source code](src/jvmDemo/kotlin/DemoExtrude04.kt)
### DemoExtrude05
Extruded Bézier tubes grown on a morphing Bézier surface.

[source code](src/jvmDemo/kotlin/DemoExtrude05.kt)
### DemoExtrude06
Demo extrudeContourStepsMorphed which allows to create a mesh with a morphing cross-section
based on the t value along a Path3D. In other words, a tube in which the cross-section does not need
to be constant, but can be scaled, rotated and displaced along its curvy axis.

[source code](src/jvmDemo/kotlin/DemoExtrude06.kt)
### tangents/DemoTangents01

[source code](src/jvmDemo/kotlin/tangents/DemoTangents01.kt)