#define MOD3 vec3(.1031,.11369,.13787) vec3 hash33(vec3 p3) { p3 = fract(p3 * MOD3); p3 += dot(p3, p3.yxz+19.19); return -1.0 + 2.0 * fract(vec3((p3.x + p3.y)*p3.z, (p3.x+p3.z)*p3.y, (p3.y+p3.z)*p3.x)); }