package path3d import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.draw.LineJoin import org.openrndr.extra.camera.Orbital import org.openrndr.extra.noise.uniformRing import org.openrndr.extra.shapes.path3d.projectToContour import org.openrndr.math.Vector3 import org.openrndr.shape.path3D fun main() { application { configure { width = 720 height = 720 } program { val path = path3D { var p = Vector3(1.0, 0.0, 0.0) moveTo(p * 6.0) for (i in 0 until 400) { p += Vector3.uniformRing(0.2, 0.5) p = p.normalized arcTo(5.0, cursor.atan2(p * 6.0), false, false, p * 6.0) } } extend(Orbital()) extend { drawer.stroke = ColorRGBa.PINK drawer.path(path) val c = path.projectToContour(drawer.projection, drawer.view, width, height) drawer.defaults() drawer.stroke = ColorRGBa.WHITE drawer.lineJoin = LineJoin.ROUND drawer.strokeWeight = 2.0 drawer.contour(c) } } } }