# orx-camera 2D and 3D cameras controllable via mouse and keyboard. ## Usage ```kotlin import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.draw.DrawPrimitive import org.openrndr.extra.camera.AxisHelper import org.openrndr.extra.camera.GridHelper import org.openrndr.extra.camera.OrbitalCamera import org.openrndr.extra.camera.OrbitalControls import org.openrndr.extra.meshgenerators.boxMesh import org.openrndr.extra.meshgenerators.sphereMesh import org.openrndr.math.Vector3 fun main() = application { program { val camera = OrbitalCamera( Vector3.UNIT_Z * 90.0, Vector3.ZERO, 90.0, 0.1, 5000.0 ) val controls = OrbitalControls(camera, keySpeed = 10.0) val sphere = sphereMesh(radius = 25.0) val cube = boxMesh(20.0, 20.0, 5.0, 5, 5, 2) extend(camera) extend(AxisHelper()) // shows XYZ axes as RGB lines extend(GridHelper(100)) // debug ground plane extend(controls) // adds both mouse and keyboard bindings extend { drawer.vertexBuffer(sphere, DrawPrimitive.LINE_LOOP) drawer.vertexBuffer(cube, DrawPrimitive.LINE_LOOP) drawer.stroke = ColorRGBa.WHITE drawer.fill = null repeat(10) { drawer.translate(0.0, 0.0, 10.0) // 2D primitives are not optimized for 3D and can // occlude each other drawer.circle(0.0, 0.0, 50.0) } } } } ``` ### Keybindings * `w` - move forwards (+z) * `s` - move backwards (-z) * `Left` or `a` - strafe left (-x) * `Right` or `d` - strafe right (+x) * `Up` or `e` - move up (+y) * `Down` or `q` - move up (-y) * `Page Up` - zoom in * `Page Down` - zoom out ## Demos ### DemoCamera2D01 # Camera2D demo click and drag the mouse for panning, use the mouse wheel for zooming ![DemoCamera2D01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-camera/images/DemoCamera2D01Kt.png) [source code](src/jvmDemo/kotlin/DemoCamera2D01.kt) ### DemoCamera2D02 # Camera2D demo with static elements An approach for having certain elements not affected by the camera ![DemoCamera2D02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-camera/images/DemoCamera2D02Kt.png) [source code](src/jvmDemo/kotlin/DemoCamera2D02.kt) ### DemoCamera2DManual01 Demonstrate the use of `Camera2DManual` for manual camera control. The application is configured with a 720x720 window size. Within the program, a custom camera (`Camera2DManual`) is initialized and used to create isolated drawing scopes. The `isolated` method is used to overlay different drawing operations while maintaining individual camera states, ensuring proper transformations for specific elements. Three circles are drawn on the canvas: a small pink one, a medium white one and a large pink one. Only the pink ones are affected by the interactive `Camera2DManual`, while the middle white circle is outside the camera's isolated scope. ![DemoCamera2DManual01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-camera/images/DemoCamera2DManual01Kt.png) [source code](src/jvmDemo/kotlin/DemoCamera2DManual01.kt) ### DemoCamera2DManual02 Demonstrate the use of `Camera2DManual` to independently translate, scale and rotate one contour in a collection. When the mouse is clicked, the active contour is transformed using the camera view matrix, then the camera is reset to its default state and whatever shape is under the mouse becomes the new active contour. As the mouse is dragged or its wheel scrolled, the camera is updated, affecting how the active contour is rendered. ![DemoCamera2DManual02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-camera/images/DemoCamera2DManual02Kt.png) [source code](src/jvmDemo/kotlin/DemoCamera2DManual02.kt) ### DemoOrbitalCamera01 ![DemoOrbitalCamera01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-camera/images/DemoOrbitalCamera01Kt.png) [source code](src/jvmDemo/kotlin/DemoOrbitalCamera01.kt) ### DemoOrbitalManual01 Demonstrate the use of an orbital camera to render a sphere and a cube in 3D space as wireframe meshes, positioned and rendered independently using the camera's isolated drawing state. A stationary pink circle is also drawn in the center of the scene. Functionality: - Initializes a sphere mesh and a cube mesh with predefined dimensions. - Spawns an orbital camera, initially positioned away from the origin, to allow for focused rendering. - Renders 3D wireframe shapes (sphere and cube) using the camera's isolated perspective. - Draws a static 2D pink circle overlay at the window center. ![DemoOrbitalManual01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-camera/images/DemoOrbitalManual01Kt.png) [source code](src/jvmDemo/kotlin/DemoOrbitalManual01.kt) ### DemoParametricOrbital01 ![DemoParametricOrbital01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-camera/images/DemoParametricOrbital01Kt.png) [source code](src/jvmDemo/kotlin/DemoParametricOrbital01.kt)