import org.openrndr.application import org.openrndr.draw.DrawPrimitive import org.openrndr.draw.shadeStyle import org.openrndr.extensions.SingleScreenshot import org.openrndr.extras.camera.Orbital import org.openrndr.extras.meshgenerators.* import org.openrndr.math.Vector3 import org.openrndr.math.transforms.transform fun main() { application { program { if (System.getProperty("takeScreenshot") == "true") { extend(SingleScreenshot()) { this.outputFile = System.getProperty("screenshotPath") } } extend(Orbital()) { this.eye = Vector3(0.0, 10.0, 20.0) this.lookAt = Vector3(0.0, 5.0, 0.0) } val m = meshGenerator { group { hemisphere(32, 16, 5.0) transform(transform { translate(0.0, 12.0, 0.0) }) } val ridges = 5 val midLength = 6.0 val ridgeLength = midLength / ridges val ridgeRadius = 5.5 for (r in 0 until ridges) { group { taperedCylinder(32, 1, 5.0, ridgeRadius, ridgeLength/ 2.0) transform(transform { translate(0.0, ridgeLength/4.0 + r * ridgeLength + 6.0, 0.0) rotate(Vector3.UNIT_X, 270.0) }) } group { taperedCylinder(32, 1, ridgeRadius, 5.0, ridgeLength/2.0) transform(transform { translate(0.0, ridgeLength/4.0 + ridgeLength/2.0 + r * ridgeLength + 6.0, 0.0) rotate(Vector3.UNIT_X, 270.0) }) } } group { hemisphere(32, 16, 5.0) transform(transform { translate(0.0, 6.0, 0.0) rotate(Vector3.UNIT_X, 180.0) }) } group { val legCount = 12 val baseRadius = 3.0 val legRadius = 0.05 val legLength = 4.0 for (i in 0 until legCount) { group { val dphi = 360.0 / legCount cylinder(32, 1, legRadius, legLength) transform(transform { rotate(Vector3.UNIT_Y, dphi * i) translate(baseRadius, 0.0, 0.0) rotate(Vector3.UNIT_Z, -15.0) translate(0.0, legLength/2.0, 0.0) rotate(Vector3.UNIT_X, 90.0) }) } } } } extend { drawer.shadeStyle = shadeStyle { fragmentTransform = """ x_fill.rgb *= v_viewNormal.z; """.trimIndent() } drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES) } } } }