import org.openrndr.application import org.openrndr.draw.loadFont import org.openrndr.extra.objloader.loadOBJasVertexBuffer import org.openrndr.extra.objloader.saveOBJ fun main() = application { configure { width = 720 height = 100 } program { val path = "demo-data/obj-models" val mesh = loadOBJasVertexBuffer("$path/suzanne/Suzanne.obj") mesh.saveOBJ("$path/Suzanne-exported.obj") val font = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 24.0) extend { drawer.fontMap = font drawer.text(".obj file loaded and saved", 10.0, 80.0) } } }