/** * Apply box blurs with large windows */ import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.draw.* import org.openrndr.extra.integralimage.* fun main() = application { configure { width = 720 height = 720 } program { val fii = FastIntegralImage() val integralImage = colorBuffer(width, height, 1.0, ColorFormat.RGBa, ColorType.FLOAT32) val rt = renderTarget(width, height) { colorBuffer() } extend { drawer.clear(ColorRGBa.PINK) drawer.isolatedWithTarget(rt) { drawer.ortho(rt) drawer.clear(ColorRGBa.BLACK) drawer.fill = ColorRGBa.PINK.shade(1.0) drawer.circle(mouse.position, 128.0) } fii.apply(rt.colorBuffer(0), integralImage) // -- here we sample from the integral image drawer.shadeStyle = shadeStyle { fragmentTransform = """ float w = 64.0; vec2 step = 1.0 / vec2(textureSize(image, 0)); vec4 t11 = texture(image, va_texCoord0 + step * vec2(w+1.0,w+1.0)); vec4 t01 = texture(image, va_texCoord0 + step * vec2(-w,w+1.0)); vec4 t00 = texture(image, va_texCoord0 + step * vec2(-w,-w)); vec4 t10 = texture(image, va_texCoord0 + step * vec2(w+1.0,-w)); x_fill = (t11 - t01 - t10 + t00) / ((2.0 * w +1.0) * (2.0 * w + 1.0)); """.trimIndent() } drawer.image(integralImage) } } }