package image import org.openrndr.application import org.openrndr.draw.loadImage import org.openrndr.extra.shadestyles.fills.image.imageFill /** * A minimal demonstration of the `imageFill` shade style, used to texture * shapes using a loaded image (or generated color buffer). * */ fun main() = application { configure { width = 720 height = 720 } program { val img = loadImage("demo-data/images/image-001.png") extend { drawer.shadeStyle = imageFill { image = img } drawer.circle(drawer.bounds.center, 200.0) } } }