import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.extra.kdtree.kdTree import org.openrndr.math.Vector2 import org.openrndr.shape.LineSegment fun main() { application { configure { width = 1080 height = 720 } program { val points = MutableList(1000) { Vector2(Math.random() * width, Math.random() * height) } val tree = points.kdTree() extend { drawer.circles(points, 5.0) val kNearest = tree.findKNearest(mouse.position, k = 7) drawer.fill = ColorRGBa.RED drawer.stroke = ColorRGBa.RED drawer.strokeWeight = 2.0 drawer.circles(kNearest, 7.0) drawer.lineSegments(kNearest.map { LineSegment(mouse.position, it) }) } } } }