//import org.openrndr.application //import org.openrndr.color.ColorRGBa //import org.openrndr.extra.noise.simplex //import org.openrndr.shape.OrientedEllipse // //fun main() { // application { // program { // extend { // drawer.clear(ColorRGBa.BLACK) // drawer.fill = null // // val offset = seconds * 0.1 // val contours = listOf( // OrientedEllipse( // simplex(320, offset)*width/2.0 + width/2.0, // simplex(3120, offset)*height/2.0 + height/2.0, // simplex(3420, offset)*50.0 + 80.0, // simplex(7521, offset)*50.0+ 80.0, // simplex(3212, offset)*180.0+180.0 // ).contour, // OrientedEllipse( // simplex(5320, offset)*width/2.0 + width/2.0, // simplex(73120, offset)*height/2.0 + height/2.0, // simplex(23420, offset)*50.0 + 80.0, // simplex(47521, offset)*50.0+ 80.0, // simplex(33212, offset)*180.0+180.0 // ).contour // ) // drawer.fill = null // drawer.stroke = ColorRGBa.PINK // for (contour in contours) { // drawer.contour(contour) // } // // for (j in contours.indices) { // for (i in 0 until j) { // val eqj = contours[j].equidistantPositions(50) // val eqi = contours[i].equidistantPositions(50) // // for (p in eqj) { // val q = contours[i].nearest(p).position // drawer.lineSegment(p, q) // } // for (p in eqi) { // val q = contours[j].nearest(p).position // drawer.lineSegment(p, q) // } // } // } // } // } // } //}