import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.draw.ColorType import org.openrndr.extra.compositor.* import org.openrndr.extra.fx.blur.HashBlurDynamic import org.openrndr.extra.fx.patterns.Checkers import kotlin.math.cos fun main() = application { configure { width = 720 height = 720 } program { val c = compose { layer { val a = aside(colorType = ColorType.FLOAT32) { post(Checkers()) { this.size = cos(seconds + 2.0) * 0.5 + 0.5 } } draw { drawer.clear(ColorRGBa.GRAY.shade(0.5)) drawer.circle(width / 2.0, height / 2.0, 100.0) } post(HashBlurDynamic(), a) { time = seconds radius = 25.0 } } } extend { c.draw(drawer) } } }