package blend import org.openrndr.application import org.openrndr.draw.isolated import org.openrndr.extra.shapes.blend.blend import org.openrndr.extra.shapes.primitives.grid import org.openrndr.extra.shapes.primitives.regularStar import org.openrndr.math.Vector2 import org.openrndr.shape.Circle import kotlin.math.PI import kotlin.math.cos /** * Demonstration of uniform contour blending */ fun main() = application { configure { width = 720 height = 720 } program { val a = Circle(Vector2.ZERO, 90.0).contour val b = regularStar(5, 30.0, 90.0, center = Vector2.ZERO, phase = 180.0) val blend = a.blend(b) extend { drawer.bounds.grid(3, 3).flatten().forEachIndexed { index, it -> drawer.isolated { drawer.translate(it.center) drawer.contour(blend.mix(cos(index * PI * 2.0 / 9.0 + seconds) * 0.5 + 0.5)) } } } } }