package org.openrndr.extras.meshgenerators import org.openrndr.draw.VertexBuffer import org.openrndr.math.Vector2 import org.openrndr.math.Vector3 import kotlin.math.sqrt // Based on // https://github.com/mrdoob/three.js/blob/master/src/geometries/DodecahedronGeometry.js // Create: // val dode = dodecahedronMesh(400.0) // Draw: // drawer.vertexBuffer(dode, DrawPrimitive.TRIANGLES) fun dodecahedronMesh(radius: Double = 1.0): VertexBuffer { val vb = meshVertexBuffer(12 * 3 * 3) vb.put { generateDodecahedron(radius, bufferWriter(this)) } return vb } fun generateDodecahedron(radius: Double = 1.0, writer: VertexWriter) { val t = (1.0 + sqrt(5.0)) / 2; val r = 1 / t; val vertices = listOf( // (±1, ±1, ±1) -1.0, -1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, // (0, ±1/φ, ±φ) 0.0, -r, -t, 0.0, -r, t, 0.0, r, -t, 0.0, r, t, // (±1/φ, ±φ, 0) -r, -t, 0.0, -r, t, 0.0, r, -t, 0.0, r, t, 0.0, // (±φ, 0, ±1/φ) -t, 0.0, -r, t, 0.0, -r, -t, 0.0, r, t, 0.0, r ); val indices = listOf( 3, 11, 7, 3, 7, 15, 3, 15, 13, 7, 19, 17, 7, 17, 6, 7, 6, 15, 17, 4, 8, 17, 8, 10, 17, 10, 6, 8, 0, 16, 8, 16, 2, 8, 2, 10, 0, 12, 1, 0, 1, 18, 0, 18, 16, 6, 10, 2, 6, 2, 13, 6, 13, 15, 2, 16, 18, 2, 18, 3, 2, 3, 13, 18, 1, 9, 18, 9, 11, 18, 11, 3, 4, 14, 12, 4, 12, 0, 4, 0, 8, 11, 9, 5, 11, 5, 19, 11, 19, 7, 19, 5, 14, 19, 14, 4, 19, 4, 17, 1, 12, 14, 1, 14, 5, 1, 5, 9 ); // TODO: assign texture uv coordinates // cylindrical? spherical? // billboarding pentagons? // unwrap? val uv = Vector2(0.0) val ii = indices.iterator() while (ii.hasNext()) { val tri = List(3) { val i = ii.next() Vector3(vertices[i * 3], vertices[i * 3 + 1], vertices[i * 3 + 2]) * radius } val up = (tri[1] - tri[0]).cross(tri[2] - tri[0]).normalized; writer(tri[0], up, uv) writer(tri[1], up, uv) writer(tri[2], up, uv) } }