import org.openrndr.WindowMultisample import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.draw.DrawPrimitive import org.openrndr.draw.shadeStyle import org.openrndr.extra.camera.* import org.openrndr.extra.gui.GUI import org.openrndr.extra.gui.addTo import org.openrndr.extra.meshgenerators.boxMesh import org.openrndr.extra.meshgenerators.sphereMesh import org.openrndr.math.Vector3 fun main() = application { configure { multisample = WindowMultisample.SampleCount(8) } program { val gui = GUI() val po = ParametricOrbital() po.addTo(gui) extend(gui) extend(po) val bm = boxMesh() extend { drawer.clear(ColorRGBa.PINK) drawer.shadeStyle = shadeStyle { fragmentTransform = """ vec3 n = normalize(v_viewNormal) * 0.5 + 0.5; x_fill = vec4(n, 1.0); """.trimIndent() } drawer.vertexBuffer(bm, DrawPrimitive.TRIANGLES) } } }