package org.openrndr.extra.noise fun hermite(t: Double): Double { return t * t * (3 - 2 * t) } fun quintic(t: Double): Double { return t * t * t * (t * (t * 6 - 15) + 10) } fun cubic(a: Double, b: Double, c: Double, d: Double, t: Double) : Double { val p = d - c - (a - b) return t * t * t * p + t * t * (a - b - p) + t * (c - a) + b } fun linear(x: Double) : Double { return x } fun lerp(left: Double, right: Double, x: Double): Double { return left * (1.0 - x) + right * x }