import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.extra.noise.valueQuintic3D /** * Demonstrates how to render grayscale noise patterns dynamically using 3D quintic noise. * * The program draws one point per pixel on the screen, calculating the color intensity of * each point based on a 3D quintic noise function. The noise value is influenced by the * pixel's 2D coordinates and animated over time. */ fun main() = application { configure { width = 720 height = 360 } program { extend { drawer.points { for (y in 0 until height) { for (x in 0 until width) { val c = valueQuintic3D(100, (x + y) * 0.04, (x - y) * 0.04, seconds * 0.1) * 0.5 + 0.5 fill = ColorRGBa(c, c, c, 1.0) point(x.toDouble(), y.toDouble()) } } } } } }