import org.openrndr.application import org.openrndr.draw.Cubemap import org.openrndr.draw.DrawPrimitive import org.openrndr.draw.Session import org.openrndr.draw.shadeStyle import org.openrndr.extra.camera.Orbital import org.openrndr.extra.meshgenerators.boxMesh fun main() = application { program { val cubemap = Cubemap.fromUrl("file:demo-data/cubemaps/garage_iem.dds", null, session = Session.active) val cube = boxMesh() extend(Orbital()) { } extend { drawer.shadeStyle = shadeStyle { fragmentTransform = """ x_fill = texture(p_cubemap, va_position); """ parameter("cubemap", cubemap) } drawer.vertexBuffer(cube, DrawPrimitive.TRIANGLES) } } }