package org.openrndr.extra.noise fun perlin(seed: Int, x: Double) = perlin(seed, x, ::linear) fun perlinLinear(seed: Int, x: Double) = perlin(seed, x, ::linear) fun perlinQuintic(seed: Int, x: Double) = perlin(seed, x, ::quintic) fun perlinHermite(seed: Int, x: Double) = perlin(seed, x, ::hermite) inline fun perlin(seed: Int, x: Double, crossinline interpolator: (Double) -> Double): Double = perlin(seed, x, 0.0, interpolator) val perlin1D: (Int, Double) -> Double = ::perlin