import org.openrndr.CursorType import org.openrndr.application fun main() { application { program { keyboard.character.listen { if (it.character == 'c') { mouse.cursorVisible = !mouse.cursorVisible } } extend { if (mouse.position.x < width/2.0) { mouse.cursorType = CursorType.ARROW_CURSOR } else { mouse.cursorType = CursorType.HAND_CURSOR } } } } }