package adjust import kotlinx.coroutines.yield import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.extra.shapes.adjust.adjustContourSequence import org.openrndr.extra.shapes.tunni.tunniLine import org.openrndr.extra.shapes.tunni.tunniPoint import org.openrndr.extra.shapes.tunni.withTunniLine import org.openrndr.launch import org.openrndr.math.Vector2 import org.openrndr.shape.Segment2D import kotlin.math.cos /** * Demonstrates how to adjust and animate contour segments and vertices. * * The method initially creates a contour by offsetting the edges of the window's bounds. A process is * defined to sequence through various transformations on the contour, such as selecting edges, selecting * vertices, rotating points, or modifying segment attributes based on mathematical transformations. * * The adjusted contour and its modified segments and vertices are iterated through a sequence * and updated in real time. Rendering involves visualizing the contour, its control points, the * Tunni lines, Tunni points, as well as the selected segments and points with distinct styles * for better visualization. * * The complex animation sequence is implemented using coroutines. Two loops in the code alternate * between rotating vertices and adjusting Tunni lines while the `extend` function takes care of * rendering the composition in its current state. * * The core elements to study to in this demo are `adjustContourSequence` and `launch`. */ fun main() = application { configure { width = 800 height = 800 } program { var res = drawer.bounds.offsetEdges(-200.0).contour var selectedSegments = emptyList() var selectedPoints = emptyList() val contourSeq = adjustContourSequence(res) { sequence { for (i in 0 until 1000) { selectEdges() selectVertices((i * 7).mod(4)) for (v in vertices) { for (j in 0 until 30) { v.rotate(45.0 / 30.0) yield(status) } } selectVertices((i * 3).mod(4)) for (v in vertices) { yield(status) } selectVertices() selectEdges(i.mod(4)) for (j in 0 until 30) { for (e in edges) { e.withTunniLine( e.tunniLine.position(0.5) + e.tunniLine.normal * cos(i.toDouble() + e.segmentIndex()) * 50.0 / 30.0 ) yield(status) } } } } } launch { for (i in contourSeq) { res = i.contour selectedPoints = i.selectedPoints selectedSegments = i.selectedSegments yield() } } extend { drawer.clear(ColorRGBa.WHITE) drawer.stroke = ColorRGBa.BLACK drawer.contour(res) drawer.stroke = ColorRGBa.RED for (s in res.segments) { drawer.lineSegment(s.start, s.cubic.control[0]) drawer.lineSegment(s.end, s.cubic.control[1]) } drawer.fill = ColorRGBa.BLACK drawer.stroke = null drawer.circles(res.segments.map { it.start }, 5.0) drawer.stroke = ColorRGBa.GRAY for (s in res.segments) { drawer.lineSegment(s.tunniLine) drawer.fill = ColorRGBa.CYAN drawer.circle(s.tunniPoint, 5.0) } drawer.stroke = ColorRGBa.MAGENTA drawer.strokeWeight = 3.0 for (s in selectedSegments) { drawer.segment(s) } for (p in selectedPoints) { drawer.circle(p, 5.0) } } } }