package org.openrndr.extras.meshgenerators import org.openrndr.draw.VertexBuffer import org.openrndr.math.Matrix44 import org.openrndr.math.Vector2 import org.openrndr.math.Vector3 import org.openrndr.math.mix import org.openrndr.math.transforms.rotateZ fun cylinderMesh(sides: Int = 16, segments: Int = 16, radius: Double = 1.0, length: Double, invert: Boolean = false): VertexBuffer { val vertexCount = 6 * sides * segments val vb = meshVertexBuffer(vertexCount) vb.put { generateCylinder(sides, segments, radius, length, invert, bufferWriter(this)) } return vb } fun generateCylinder(sides: Int, segments: Int, radius: Double, length: Double, invert: Boolean = false, vertexWriter: VertexWriter) { return generateTaperedCylinder(sides, segments, radius, radius, length, invert, vertexWriter) } fun generateTaperedCylinder(sides: Int, segments: Int, radiusStart: Double, radiusEnd:Double, length: Double, invert: Boolean = false, vertexWriter: VertexWriter) { val dphi = (Math.PI * 2) / sides val ddeg = (360.0) / sides val invertFactor = if (invert) -1.0 else 1.0 val dr = radiusEnd - radiusStart val baseNormal = Vector2(length, dr).normalized.perpendicular.let { Vector3(x=it.y, y=0.0, z=it.x)} //val baseNormal = Vector3(1.0, 0.0, 0.0) for (segment in 0 until segments) { val radius0 = mix(radiusStart, radiusEnd, segment*1.0/segments) val radius1 = mix(radiusStart, radiusEnd, (segment+1)*1.0/segments) val z0 = (length / segments) * segment - length/2.0 val z1 = (length / segments) * (segment + 1) - length/2.0 for (side in 0 until sides) { val x00 = Math.cos(side * dphi) * radius0 val x10 = Math.cos(side * dphi + dphi) * radius0 val y00 = Math.sin(side * dphi) * radius0 val y10 = Math.sin(side * dphi + dphi) * radius0 val x01 = Math.cos(side * dphi) * radius1 val x11 = Math.cos(side * dphi + dphi) * radius1 val y01 = Math.sin(side * dphi) * radius1 val y11 = Math.sin(side * dphi + dphi) * radius1 val u0 = (segment + 0.0) / segments val u1 = (segment + 1.0) / segments val v0 = (side + 0.0) / sides val v1 = (side + 1.0) / sides val n0 = (Matrix44.rotateZ(side * ddeg) * baseNormal.xyz0).xyz.normalized * invertFactor val n1 = (Matrix44.rotateZ((side+1) * ddeg) * baseNormal.xyz0).xyz.normalized * invertFactor if (!invert) { vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0)) vertexWriter(Vector3(x10, y10, z0), n1, Vector2(u0, v1)) vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1)) vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1)) vertexWriter(Vector3(x01, y01, z1), n0, Vector2(u1, v0)) vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0)) } else { vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0)) vertexWriter(Vector3(x01, y01, z1), n0, Vector2(u1, v0)) vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1)) vertexWriter(Vector3(x11, y11, z1), n1, Vector2(u1, v1)) vertexWriter(Vector3(x10, y10, z0), n1, Vector2(u0, v1)) vertexWriter(Vector3(x00, y00, z0), n0, Vector2(u0, v0)) } } } }