import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.draw.* import org.openrndr.extra.fx.blur.DirectionalBlur import org.openrndr.math.smoothstep import kotlin.math.cos import kotlin.math.sin fun main() = application { program { val db = DirectionalBlur() val rt = renderTarget(width, height) { colorBuffer() } val blurred = colorBuffer(width, height) val direction = colorBuffer(width, height, type = ColorType.FLOAT32) val s = direction.shadow for (y in 0 until height) { for (x in 0 until width) { val a = smoothstep(0.45, 0.55, cos((x + y) * 0.01) * 0.5 + 0.5) s[x, y] = ColorRGBa(cos(y * .1) * a, sin(x * 0.1) * a, 0.0, 1.0) } } s.upload() val image = loadImage("demo-data/images/image-001.png") extend { drawer.isolatedWithTarget(rt) { clear(ColorRGBa.BLACK) drawer.image(image) } db.window = 10 db.apply(arrayOf(rt.colorBuffer(0), direction), blurred) drawer.image(blurred) } } }