package phrases import org.openrndr.application import org.openrndr.draw.shadeStyle import org.openrndr.extra.noise.phrases.fhash13 /** * Demonstrate uniform hashing function phrase in a shadestyle */ fun main() = application { configure { width = 720 height = 360 } program { extend { /** A custom shadestyle */ val ss = shadeStyle { fragmentPreamble = """$fhash13""" fragmentTransform = """ float cf = fhash13(vec3(c_screenPosition, p_time)); x_fill = vec4(cf, cf, cf, 1.0); """.trimIndent() parameter("time", seconds) } drawer.shadeStyle = ss drawer.circle(drawer.bounds.center, 100.0) } } }