package primitives import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.extra.color.presets.CORAL import org.openrndr.extra.noise.uniform import org.openrndr.extra.noise.uniforms import org.openrndr.extra.shapes.primitives.column import org.openrndr.extra.shapes.primitives.irregularGrid import org.openrndr.extra.shapes.primitives.row import kotlin.random.Random fun main() = application { configure { width = 720 height = 720 } program { extend { val r = Random(100) val grid = drawer.bounds.irregularGrid( Double.uniforms(13, 0.1, 0.5, r), Double.uniforms(13, 0.1, 0.5, r), 20.0, 20.0 ) drawer.fill = null drawer.stroke = ColorRGBa.WHITE drawer.rectangles(grid.flatten()) drawer.stroke = ColorRGBa.BLACK drawer.fill = ColorRGBa.PINK.opacify(0.5) drawer.rectangles(grid.column(2)) drawer.fill = ColorRGBa.CORAL.opacify(0.5) drawer.rectangles(grid.row(6)) } } }