package adjust import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.extra.shapes.adjust.adjustContour import org.openrndr.shape.Circle import kotlin.math.cos /** * Demonstrates an `adjustContour` animated effect where edge 0 of a contour * is replaced by a point sampled on that edge. The specific edge point oscillates between * 0.0 (at the start of the segment) and 1.0 (at the end) using a cosine and the `seconds` variable. * * The base contour used for the effect alternates every second * between a rectangular and a circular contour. * */ fun main() = application { configure { width = 800 height = 800 } program { extend { var contour = if (seconds.mod(2.0) < 1.0) { drawer.bounds.scaledBy(0.5, 0.5, 0.5).contour } else { Circle(drawer.bounds.center, 300.0).contour } contour = adjustContour(contour) { selectEdge(0) edge.replaceWith(cos(seconds) * 0.5 + 0.5) } drawer.stroke = ColorRGBa.RED drawer.contour(contour) } } }