import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.draw.createEquivalent import org.openrndr.drawImage import org.openrndr.extra.fx.blend.BlendSpectral import org.openrndr.extra.fx.blur.BoxBlur import org.openrndr.extra.fx.patterns.Checkers import org.openrndr.math.Vector2 import kotlin.math.sin fun main() = application { configure { width = 800 height = 800 } program { val a = drawImage(width, height) { drawer.stroke = null drawer.fill = ColorRGBa.BLUE drawer.circle(drawer.bounds.center - Vector2(100.0, 0.0), drawer.width * 0.25) } val b = drawImage(width, height) { drawer.clear(ColorRGBa.TRANSPARENT) drawer.stroke = ColorRGBa.RED drawer.strokeWeight = 10.0 drawer.fill = ColorRGBa.YELLOW.opacify(1.0) drawer.circle(drawer.bounds.center + Vector2(100.0, 0.0), drawer.width * 0.25) } BoxBlur().apply { window = 10 }.apply(b, b) val checked = a.createEquivalent() Checkers().apply(emptyArray(), checked) val mixed = a.createEquivalent() val blendSpectral = BlendSpectral() extend { drawer.image(checked) blendSpectral.fill = sin(seconds) * 0.5 + 0.5 blendSpectral.clip = seconds.mod(4.0) > 2.0 blendSpectral.apply(a, b, mixed) drawer.image(mixed) } } }