import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.extra.camera.Orbital import org.openrndr.extra.dnk3.HemisphereLight import org.openrndr.extra.dnk3.Scene import org.openrndr.extra.dnk3.SceneNode import org.openrndr.extra.dnk3.gltf.buildSceneNodes import org.openrndr.extra.dnk3.gltf.loadGltfFromFile import org.openrndr.extra.dnk3.renderers.dryRenderer import org.openrndr.math.Vector3 import java.io.File fun main() = application { configure { width = 1280 height = 720 //multisample = WindowMultisample.SampleCount(8) } program { val gltf = loadGltfFromFile(File("demo-data/gltf-models/fox/Fox.glb")) val scene = Scene(SceneNode()) scene.root.entities.add(HemisphereLight().apply { upColor = ColorRGBa.WHITE.shade(0.4) downColor = ColorRGBa.GRAY.shade(0.1) }) val sceneData = gltf.buildSceneNodes() scene.root.children.addAll(sceneData.scenes.first()) // -- create a renderer val renderer = dryRenderer() extend(Orbital()) { far = 500.0 lookAt = Vector3(0.0, 40.0, 0.0) eye = Vector3(150.0, 40.0, 200.0) fov = 40.0 } extend { sceneData.animations[2].applyToTargets(seconds.mod(sceneData.animations[2].duration)) drawer.clear(ColorRGBa.PINK) renderer.draw(drawer, scene) } } }