import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.extra.noise.scatter import org.openrndr.extra.triangulation.delaunayTriangulation fun main() = application { configure { width = 720 height = 720 } program { val frame = drawer.bounds.offsetEdges(-50.0) val points = frame.scatter(50.0) val delaunay = points.delaunayTriangulation() val halfedges = delaunay.halfedges() //val hull = delaunay.hull() extend { drawer.clear(ColorRGBa.BLACK) drawer.fill = null drawer.stroke = ColorRGBa.PINK drawer.contours(halfedges) //drawer.stroke = ColorRGBa.GREEN //drawer.contour(hull) } } }