import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.draw.DepthTestPass import org.openrndr.draw.DrawPrimitive import org.openrndr.draw.shadeStyle import org.openrndr.extra.objloader.loadOBJasVertexBuffer import org.openrndr.math.Vector3 fun main() = application { configure { width = 720 height = 540 } program { val mesh = loadOBJasVertexBuffer("demo-data/obj-models/suzanne/Suzanne.obj") extend { drawer.perspective(60.0, width * 1.0 / height, 0.01, 1000.0) drawer.depthWrite = true drawer.depthTestPass = DepthTestPass.LESS_OR_EQUAL drawer.fill = ColorRGBa.PINK drawer.shadeStyle = shadeStyle { fragmentTransform = """ vec3 lightDir = normalize(vec3(0.3, 1.0, 0.5)); float l = dot(va_normal, lightDir) * 0.4 + 0.5; x_fill.rgb *= l; """.trimIndent() } drawer.translate(0.0, 0.0, -2.0) drawer.rotate(Vector3.UNIT_X, -seconds * 2 + 30) drawer.rotate(Vector3.UNIT_Y, -seconds * 15 + 20) drawer.vertexBuffer(mesh, DrawPrimitive.TRIANGLES) } } }