package gradients import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.draw.loadFont import org.openrndr.extra.color.presets.BLUE_STEEL import org.openrndr.extra.shadestyles.fills.FillUnits import org.openrndr.extra.shadestyles.fills.SpreadMethod import org.openrndr.extra.shadestyles.fills.gradients.gradient fun main() { application { configure { width = 720 height = 720 } program { extend { drawer.shadeStyle = gradient { stops[0.0] = ColorRGBa.BLUE_STEEL stops[0.75] = ColorRGBa.WHITE stops[0.8] = ColorRGBa.BLACK quantization = 10 fillUnits = FillUnits.WORLD spreadMethod = SpreadMethod.REFLECT levelWarpFunction = """float levelWarp(vec2 p, float level) { return level + cos(p.x*0.01 + level)*0.1; } """ stellar { radius = drawer.bounds.width/4.0 center = drawer.bounds.position(0.5, 0.0) sides = 6 sharpness = 0.5 rotation = seconds * 36.0 } } drawer.rectangle(drawer.bounds) drawer.shadeStyle = gradient { stops[0.0] = ColorRGBa.BLUE_STEEL stops[0.75] = ColorRGBa.WHITE stops[0.8] = ColorRGBa.BLACK quantization = 10 fillUnits = FillUnits.WORLD spreadMethod = SpreadMethod.REFLECT levelWarpFunction = """float levelWarp(vec2 p, float level) { return level + 0.1 + cos(p.x*0.01 + level)*0.1; } """ stellar { radius = drawer.bounds.width/4.0 center = drawer.bounds.position(0.5, 0.0) sides = 6 sharpness = 0.5 rotation = seconds * 36.0 } } drawer.fontMap = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 196.0) for (i in 0 until 5) { drawer.text("Gradient", 0.0, 128.0 + i * drawer.height / 5.0) } } } } }