package org.openrndr.extra.marchingsquares import org.openrndr.math.IntVector2 import org.openrndr.math.Vector2 import org.openrndr.shape.LineSegment import org.openrndr.shape.Rectangle import org.openrndr.shape.ShapeContour import kotlin.math.max import kotlin.math.min /** * Find contours for a function [f] using the marching squares algorithm. A contour is found when f(x) crosses zero. * @param f the function * @param area a rectangular area in which the function should be evaluated * @param cellSize the size of the cells, smaller size gives higher resolution * @param useInterpolation intersection points will be interpolated if true, default true * @return a list of [ShapeContour] instances */ fun findContours( f: (Vector2) -> Double, area: Rectangle, cellSize: Double, useInterpolation: Boolean = true ): List { val segments = mutableListOf() val values = mutableMapOf() val segmentsMap = mutableMapOf>() for (y in 0 until (area.height / cellSize).toInt()) { for (x in 0 until (area.width / cellSize).toInt()) { values[IntVector2(x, y)] = f(Vector2(x * cellSize + area.x, y * cellSize + area.y)) } } val zero = 0.0 for (y in 0 until (area.height / cellSize).toInt()) { for (x in 0 until (area.width / cellSize).toInt()) { // Here we check if we are at a right or top border. This is to ensure we create closed contours // later on in the process. val v00 = if (x == 0 || y == 0) zero else (values[IntVector2(x, y)] ?: zero) val v10 = if (y == 0) zero else (values[IntVector2(x + 1, y)] ?: zero) val v01 = if (x == 0) zero else (values[IntVector2(x, y + 1)] ?: zero) val v11 = (values[IntVector2(x + 1, y + 1)] ?: zero) val p00 = Vector2(x.toDouble(), y.toDouble()) * cellSize + area.corner val p10 = Vector2((x + 1).toDouble(), y.toDouble()) * cellSize + area.corner val p01 = Vector2(x.toDouble(), (y + 1).toDouble()) * cellSize + area.corner val p11 = Vector2((x + 1).toDouble(), (y + 1).toDouble()) * cellSize + area.corner val index = (if (v00 >= 0.0) 1 else 0) + (if (v10 >= 0.0) 2 else 0) + (if (v01 >= 0.0) 4 else 0) + (if (v11 >= 0.0) 8 else 0) fun blend(v1: Double, v2: Double): Double { if (useInterpolation) { require(!v1.isNaN() && !v2.isNaN()) { "Input values v1=$v1 or v2=$v2 are NaN, which is not allowed." } val f1 = min(v1, v2) val f2 = max(v1, v2) val v = (-f1) / (f2 - f1) require(v == v && v in 0.0..1.0) { "Invalid value calculated during interpolation: v=$v" } return if (f1 == v1) { v } else { 1.0 - v } } else { return 0.5 } } fun emitLine( p00: Vector2, p01: Vector2, v00: Double, v01: Double, p10: Vector2, p11: Vector2, v10: Double, v11: Double ) { val r0 = blend(v00, v01) val r1 = blend(v10, v11) val v0 = p00.mix(p01, r0) val v1 = p10.mix(p11, r1) val l0 = LineSegment(v0, v1) segmentsMap.getOrPut(v1) { mutableListOf() }.add(l0) segmentsMap.getOrPut(v0) { mutableListOf() }.add(l0) segments.add(l0) } when (index) { 0, 15 -> {} 1, 15 xor 1 -> { emitLine(p00, p01, v00, v01, p00, p10, v00, v10) } 2, 15 xor 2 -> { emitLine(p00, p10, v00, v10, p10, p11, v10, v11) } 3, 15 xor 3 -> { emitLine(p00, p01, v00, v01, p10, p11, v10, v11) } 4, 15 xor 4 -> { emitLine(p00, p01, v00, v01, p01, p11, v01, v11) } 5, 15 xor 5 -> { emitLine(p00, p10, v00, v10, p01, p11, v01, v11) } 6, 15 xor 6 -> { emitLine(p00, p01, v00, v01, p00, p10, v00, v10) emitLine(p01, p11, v01, v11, p10, p11, v10, v11) } 7, 15 xor 7 -> { emitLine(p01, p11, v01, v11, p10, p11, v10, v11) } } } } val processedSegments = mutableSetOf() val contours = mutableListOf() for (segment in segments) { if (segment in processedSegments) { continue } else { val collected = mutableListOf() var current: LineSegment? = segment var closed = true var lastVertex = Vector2.INFINITY do { current!! if (lastVertex.squaredDistanceTo(current.start) > 1E-5) { collected.add(current.start) } lastVertex = current.start processedSegments.add(current) if (segmentsMap[current.start]!!.size < 2) { closed = false } val hold = current current = segmentsMap[current.start]?.firstOrNull { it !in processedSegments } if (current == null) { current = segmentsMap[hold.end]?.firstOrNull { it !in processedSegments } } } while (current != segment && current != null) contours.add(ShapeContour.fromPoints(collected, closed = closed)) } } return contours }