# orx-shapes Collection of 2D shape generators and modifiers. ## Demos ### adjust/DemoAdjustContour01 Demonstrates how to use `adjustContour` to select and modify three vertices in a circular contour. In OPENRNDR circles contain 4 cubic bézier segments connecting 4 vertices. On every animation frame the circular contour is created and transformed using sines, cosines and the variable `seconds` for an animated effect. ![adjust-DemoAdjustContour01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/adjust-DemoAdjustContour01Kt.png) [source code](src/jvmDemo/kotlin/adjust/DemoAdjustContour01.kt) ### adjust/DemoAdjustContour02 Demonstrates how to use `adjustContour` to select and remove vertex 0 from a circular contour, then select and animate the position and scale the new vertex 0. ![adjust-DemoAdjustContour02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/adjust-DemoAdjustContour02Kt.png) [source code](src/jvmDemo/kotlin/adjust/DemoAdjustContour02.kt) ### adjust/DemoAdjustContour03 Demonstrates how to select and alter the edges of a rectangle. The rectangle is a scaled-down version window bounds. By default, the edges of a rectangular contour are linear, so the `edge.toCubic()` method is called to make it possible to bend them. Then various edges are selected one by one and transformed over time using operations like scale, rotate, splitAt and moveBy. ![adjust-DemoAdjustContour03Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/adjust-DemoAdjustContour03Kt.png) [source code](src/jvmDemo/kotlin/adjust/DemoAdjustContour03.kt) ### adjust/DemoAdjustContour04 Demonstrates an `adjustContour` animated effect where edge 0 of a contour is replaced by a point sampled on that edge. The specific edge point oscillates between 0.0 (at the start of the segment) and 1.0 (at the end) using a cosine and the `seconds` variable. The base contour used for the effect alternates every second between a rectangular and a circular contour. ![adjust-DemoAdjustContour04Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/adjust-DemoAdjustContour04Kt.png) [source code](src/jvmDemo/kotlin/adjust/DemoAdjustContour04.kt) ### adjust/DemoAdjustContour05 Demonstrates animated modifications to a circular contour using `adjustContour`. The application creates a circular contour and dynamically alters its edges based on the current time in seconds. Each edge of the contour is selected and transformed through a series of operations: - The currently active edge (based on time modulo 4) is replaced with a point at 0.5. - All other edges are reshaped by reducing their length dynamically, with the reduction calculated using a cosine function involving the current time in seconds. The resulting contour is then drawn with a red stroke color. ![adjust-DemoAdjustContour05Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/adjust-DemoAdjustContour05Kt.png) [source code](src/jvmDemo/kotlin/adjust/DemoAdjustContour05.kt) ### adjust/DemoAdjustContour06 Demonstrates the use of `adjustContour` to create an animated effect where edges are split, vertices are selected, and transformations such as scaling are applied. The program creates a circular contour which is modified on each animation frame. - Edges of the circular contour are split dynamically based on a time-based cosine function. - Newly created vertices are selected and scaled around the center of the contour using time-dependent transformations. The selection of vertices happens automatically thanks to `parameters.clearSelectedVertices` and `parameters.selectInsertedVertices` The modified animated contour is finally drawn. ![adjust-DemoAdjustContour06Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/adjust-DemoAdjustContour06Kt.png) [source code](src/jvmDemo/kotlin/adjust/DemoAdjustContour06.kt) ### adjust/DemoAdjustContour07 Demonstrates how to create and manipulate a contour dynamically using the `adjustContour` function. The program initializes a simple linear contour and applies transformations to it on each animation frame: - The only edge of the contour is split into many equal parts. - A value between 0 and 1 is calculated based on the cosine of the current time in seconds. - That value is used to calculate an anchor point and to select all vertices to its right - The selected vertices are rotated around an anchor, as if rolling a straight line into a spiral. ![adjust-DemoAdjustContour07Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/adjust-DemoAdjustContour07Kt.png) [source code](src/jvmDemo/kotlin/adjust/DemoAdjustContour07.kt) ### adjust/DemoAdjustContour08 Demonstrates how to adjust and manipulate the vertices and edges of a contour. This method shows two approaches for transforming contours: 1. Adjusting vertices directly by selecting specific vertices in a contour and modifying their control points. 2. Adjusting edges of a contour by transforming their control points. For each approach, a red line is drawn representing the transformed contour. ![adjust-DemoAdjustContour08Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/adjust-DemoAdjustContour08Kt.png) [source code](src/jvmDemo/kotlin/adjust/DemoAdjustContour08.kt) ### adjust/DemoAdjustContour09 Demonstrates how to manipulate a contour by adjusting and transforming its vertices and edges, and subsequently visualizing the result using different drawing styles. The program creates a rectangular contour derived by shrinking the bounds of the drawing area. It then applies multiple transformations to selected vertices. These transformations include: - Averaging tangents for selected vertices - Scaling and rotating vertex positions based on the horizontal mouse position - Switching tangents for specific vertices The resulting contour is drawn in black. Additionally: - Control line segments are visualized in red, connecting segment endpoints to control points. - Vertices are numbered and highlighted with black-filled circles. - Tunni lines, which represent optimized control line placements, are visualized in cyan. - Tunni points, marking the Tunni line's control, are emphasized with yellow-filled circles. ![adjust-DemoAdjustContour09Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/adjust-DemoAdjustContour09Kt.png) [source code](src/jvmDemo/kotlin/adjust/DemoAdjustContour09.kt) ### adjust/DemoAdjustContourContinue01 Demonstrates how to adjust and animate contour segments and vertices. The method initially creates a contour by offsetting the edges of the window's bounds. A process is defined to sequence through various transformations on the contour, such as selecting edges, selecting vertices, rotating points, or modifying segment attributes based on mathematical transformations. The adjusted contour and its modified segments and vertices are iterated through a sequence and updated in real time. Rendering involves visualizing the contour, its control points, the Tunni lines, Tunni points, as well as the selected segments and points with distinct styles for better visualization. The complex animation sequence is implemented using coroutines. Two loops in the code alternate between rotating vertices and adjusting Tunni lines while the `extend` function takes care of rendering the composition in its current state. The core elements to study to in this demo are `adjustContourSequence` and `launch`. ![adjust-DemoAdjustContourContinue01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/adjust-DemoAdjustContourContinue01Kt.png) [source code](src/jvmDemo/kotlin/adjust/DemoAdjustContourContinue01.kt) ### alphashape/DemoAlphaShape01 Demonstrates the use of [AlphaShape] to create a [org.openrndr.shape.ShapeContour] out of a collection of random [Vector2] points. Unlike the convex hull, an Alpha shape can be concave. More details in [WikiPedia](https://en.wikipedia.org/wiki/Alpha_shape) ![alphashape-DemoAlphaShape01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/alphashape-DemoAlphaShape01Kt.png) [source code](src/jvmDemo/kotlin/alphashape/DemoAlphaShape01.kt) ### alphashape/DemoAlphaShape02 Demonstrates the use of [AlphaShape] to create ten [org.openrndr.shape.ShapeContour] instances out of a collection of random [Vector2] points. The same points are used for each contour, but an increased alpha parameter is passed to the AlphaShape algorithm. Higher values return more convex shapes = shapes with a larger surface. The list of shapes is reversed to draw the smaller contours on top, otherwise only the last one would be visible. An instance of [Random] with a fixed seed is used to ensure the resulting random shape is always the same. ![alphashape-DemoAlphaShape02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/alphashape-DemoAlphaShape02Kt.png) [source code](src/jvmDemo/kotlin/alphashape/DemoAlphaShape02.kt) ### arrangement/DemoArrangement01 Demonstrates the use of Arrangement to create a 2D arrangement of shapes. The Arrangement constructor takes as arguments instances of [org.openrndr.shape.ShapeProvider]s. Once constructed, we can request `originFaces`, `edges`, `vertices`, `boundaries` and `holes`, to render or manipulate them further as needed. ![arrangement-DemoArrangement01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/arrangement-DemoArrangement01Kt.png) [source code](src/jvmDemo/kotlin/arrangement/DemoArrangement01.kt) ### arrangement/DemoArrangement02 Demonstrates the use of Arrangement to create a 2D arrangement of shapes using a self-intersecting curve. For self-intersections we need to pass the same curve twice as arguments to Arrangement. The specific curve used results in 4 intersection points. This demo shows how we can query and visualize the neighborhoods of those 4 vertices. ![arrangement-DemoArrangement02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/arrangement-DemoArrangement02Kt.png) [source code](src/jvmDemo/kotlin/arrangement/DemoArrangement02.kt) ### arrangement/DemoArrangement04 Demonstrates using the `boundedFaces` collection available in Arrangements. `boundedFaces` elements have a `contour` property, while `unboundedFaces` do not. In this example, `faces` contains 25 items: 24 `bounded` and 1 `unbounded` faces. ![arrangement-DemoArrangement04Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/arrangement-DemoArrangement04Kt.png) [source code](src/jvmDemo/kotlin/arrangement/DemoArrangement04.kt) ### bezierpatch/DemoBezierPatch01 Shows how to - create a [bezierPatch] out of 4 [LineSegment] - create a sub-patch out of a [bezierPatch] - create horizontal and vertical [ShapeContour]s out of [bezierPatch]es The created contours are horizontal and vertical in "bezier-patch space" but are rendered deformed following the shape of the bezier patch. ![bezierpatch-DemoBezierPatch01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/bezierpatch-DemoBezierPatch01Kt.png) [source code](src/jvmDemo/kotlin/bezierpatch/DemoBezierPatch01.kt) ### bezierpatch/DemoBezierPatch02 Shows how to create a [bezierPatch] out of a closed [ShapeContour] with 4 curved segments. Calling [Circle.contour] is one way of producing such a contour with vertices at the cardinal points but one can manually create any other 4-segment closed contour to use in bezier patches. ![bezierpatch-DemoBezierPatch02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/bezierpatch-DemoBezierPatch02Kt.png) [source code](src/jvmDemo/kotlin/bezierpatch/DemoBezierPatch02.kt) ### bezierpatch/DemoBezierPatch03 Shows how to distort [ShapeContour]s using a [bezierPatch] In this case the contours are regular stars and the bezier patch is created using a circular contour with the required 4 segments. ![bezierpatch-DemoBezierPatch03Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/bezierpatch-DemoBezierPatch03Kt.png) [source code](src/jvmDemo/kotlin/bezierpatch/DemoBezierPatch03.kt) ### bezierpatch/DemoBezierPatch04 Shows how to get positions and gradient values of those positions from a [bezierPatch] You can think of bezierPatch.position() as requesting points in a wavy flag (the bezier patch) using normalized uv coordinates. ![bezierpatch-DemoBezierPatch04Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/bezierpatch-DemoBezierPatch04Kt.png) [source code](src/jvmDemo/kotlin/bezierpatch/DemoBezierPatch04.kt) ### bezierpatch/DemoBezierPatch05 Shows how to - create a [bezierPatch] out of 4 [Segment3D] - create a sub-patch out of a [bezierPatch] - create horizontal and vertical [Path3D]s out of [bezierPatch]es - add colors to a [bezierPatch] - draw a [bezierPatch] surface The created contours are horizontal and vertical in "bezier-patch space" but are rendered deformed following the shape of the bezier patch. ![bezierpatch-DemoBezierPatch05Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/bezierpatch-DemoBezierPatch05Kt.png) [source code](src/jvmDemo/kotlin/bezierpatch/DemoBezierPatch05.kt) ### bezierpatch/DemoBezierPatch06 Shows how to - create a [bezierPatch] out of 4 curved Segment2D instances - apply an image texture to the patch using a shadeStyle ![bezierpatch-DemoBezierPatch06Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/bezierpatch-DemoBezierPatch06Kt.png) [source code](src/jvmDemo/kotlin/bezierpatch/DemoBezierPatch06.kt) ### bezierpatch/DemoBezierPatchDrawer01 Demonstrates how to draw a bezier patch and its corresponding contours. The bezier patch is generated from a circular shape and is assigned colors for each control point. The patch is subdivided into horizontal and vertical contours, which are rendered to visualize the structure of the bezier patch. The bezier patch constructor expects a contour with 4 segments, for example a rectangular contour or a circle, which in OPENRNDR is made out of 4 segments. ![bezierpatch-DemoBezierPatchDrawer01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/bezierpatch-DemoBezierPatchDrawer01Kt.png) [source code](src/jvmDemo/kotlin/bezierpatch/DemoBezierPatchDrawer01.kt) ### bezierpatch/DemoBezierPatchDrawer02 Demonstrates how to use bezier patches with specified colors and displays text labels for the color space used in each. This method: - Creates two bezier patches with different color spaces (RGB and OKLab). - Draws these bezier patches using the drawer. - Renders text labels to differentiate the color spaces used. The bezier patches are created from closed circular contours and colored by specifying a grid of colors matching the patch's vertices. ![bezierpatch-DemoBezierPatchDrawer02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/bezierpatch-DemoBezierPatchDrawer02Kt.png) [source code](src/jvmDemo/kotlin/bezierpatch/DemoBezierPatchDrawer02.kt) ### bezierpatch/DemoBezierPatchDrawer03 Demonstrates how to render a grid of bezier patches that morph between a rectangle and a rotated circle contour. These shapes are transformed into bezier patches, and their colors are interpolated through a blend factor calculated for each cell in the grid. The grid layout contains 4 columns and 4 rows with margins and gutters. Each cell's center serves as the drawing position for a blended bezier patch. ![bezierpatch-DemoBezierPatchDrawer03Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/bezierpatch-DemoBezierPatchDrawer03Kt.png) [source code](src/jvmDemo/kotlin/bezierpatch/DemoBezierPatchDrawer03.kt) ### bezierpatch/DemoBezierPatchDrawer04 Demonstrates how to create and render a bezier patch with randomized control points and colors. The bezier patch is derived from a scaled-down copy of the drawer bounds, converted to a contour and deformed using `adjustContour`. The bezier patch uses 16 randomly generated colors chunked into 4 lists with 4 colors each. ![bezierpatch-DemoBezierPatchDrawer04Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/bezierpatch-DemoBezierPatchDrawer04Kt.png) [source code](src/jvmDemo/kotlin/bezierpatch/DemoBezierPatchDrawer04.kt) ### bezierpatch/DemoBezierPatches01 Shows how to create a [bezierPatch] out of a closed [ShapeContour] with 4 curved segments. Calling [Circle.contour] is one way of producing such a contour with vertices at the cardinal points but one can manually create any other 4-segment closed contour to use in bezier patches. ![bezierpatch-DemoBezierPatches01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/bezierpatch-DemoBezierPatches01Kt.png) [source code](src/jvmDemo/kotlin/bezierpatch/DemoBezierPatches01.kt) ### blend/DemoContourBlend01 Animated demonstration of uniform contour blending. Once a `ContourBlend` between two contours is created, it can be queried using the `.mix()` method to get a contour interpolated between the first one (when the blend argument is 0.0) and the second one (when the argument is 1.0) ![blend-DemoContourBlend01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/blend-DemoContourBlend01Kt.png) [source code](src/jvmDemo/kotlin/blend/DemoContourBlend01.kt) ### blend/DemoContourBlend02 Demonstration of non-uniform contour blending The `mix` method of a `ContourBlend` does not only accept a Double, but also a function. This function should take one Double argument, which specifies the normalized `t` value between the start and the end of the contour, and should return a normalized value indicating the morphing state between the first contour and the second contour, for that specific t value. This allows us, for instance, to morph one part of the shape first, then have other parts follow. This demo shows a grid of 9 contours which are part circle and part 5-point start. ![blend-DemoContourBlend02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/blend-DemoContourBlend02Kt.png) [source code](src/jvmDemo/kotlin/blend/DemoContourBlend02.kt) ### frames/DemoFrames01 ![frames-DemoFrames01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/frames-DemoFrames01Kt.png) [source code](src/jvmDemo/kotlin/frames/DemoFrames01.kt) ### hobbycurve/DemoHobbyCurve01 ![hobbycurve-DemoHobbyCurve01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/hobbycurve-DemoHobbyCurve01Kt.png) [source code](src/jvmDemo/kotlin/hobbycurve/DemoHobbyCurve01.kt) ### hobbycurve/DemoHobbyCurve02 ![hobbycurve-DemoHobbyCurve02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/hobbycurve-DemoHobbyCurve02Kt.png) [source code](src/jvmDemo/kotlin/hobbycurve/DemoHobbyCurve02.kt) ### hobbycurve/DemoHobbyCurve03 ![hobbycurve-DemoHobbyCurve03Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/hobbycurve-DemoHobbyCurve03Kt.png) [source code](src/jvmDemo/kotlin/hobbycurve/DemoHobbyCurve03.kt) ### hobbycurve/DemoHobbyCurve3D01 ![hobbycurve-DemoHobbyCurve3D01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/hobbycurve-DemoHobbyCurve3D01Kt.png) [source code](src/jvmDemo/kotlin/hobbycurve/DemoHobbyCurve3D01.kt) ### operators/DemoRoundCorners01 ![operators-DemoRoundCorners01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/operators-DemoRoundCorners01Kt.png) [source code](src/jvmDemo/kotlin/operators/DemoRoundCorners01.kt) ### operators/DemoRoundCorners02 ![operators-DemoRoundCorners02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/operators-DemoRoundCorners02Kt.png) [source code](src/jvmDemo/kotlin/operators/DemoRoundCorners02.kt) ### ordering/DemoHilbertOrder01 ![ordering-DemoHilbertOrder01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/ordering-DemoHilbertOrder01Kt.png) [source code](src/jvmDemo/kotlin/ordering/DemoHilbertOrder01.kt) ### ordering/DemoHilbertOrder02 ![ordering-DemoHilbertOrder02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/ordering-DemoHilbertOrder02Kt.png) [source code](src/jvmDemo/kotlin/ordering/DemoHilbertOrder02.kt) ### path3d/DemoPath3DProjection ![path3d-DemoPath3DProjectionKt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/path3d-DemoPath3DProjectionKt.png) [source code](src/jvmDemo/kotlin/path3d/DemoPath3DProjection.kt) ### primitives/DemoArc01 ![primitives-DemoArc01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoArc01Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoArc01.kt) ### primitives/DemoCircleInversion01 ![primitives-DemoCircleInversion01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoCircleInversion01Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoCircleInversion01.kt) ### primitives/DemoCircleInversion02 ![primitives-DemoCircleInversion02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoCircleInversion02Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoCircleInversion02.kt) ### primitives/DemoCircleInversion03 ![primitives-DemoCircleInversion03Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoCircleInversion03Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoCircleInversion03.kt) ### primitives/DemoNet01 ![primitives-DemoNet01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoNet01Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoNet01.kt) ### primitives/DemoPulley01 ![primitives-DemoPulley01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoPulley01Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoPulley01.kt) ### primitives/DemoRectangleDistribute01 of rectangles, which are generated and manipulated based on time and random parameters. The application follows these steps: 1. Initializes a random generator seeded with the elapsed seconds since the start of the program. 2. Creates a sequence of rectangles using the `uniformSub` function to generate random sub-rectangles within the bounding rectangle of the canvas. 3. Distributes the generated rectangles horizontally within the canvas using the `distributeHorizontally` method. 4. Aligns the rectangles vertically according to their position in relation to the bounding rectangle and a dynamic anchor point derived from the cosine of elapsed time. 5. Renders the rectangles on the canvas in the output window. ![primitives-DemoRectangleDistribute01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoRectangleDistribute01Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoRectangleDistribute01.kt) ### primitives/DemoRectangleFitHorizontally ![primitives-DemoRectangleFitHorizontallyKt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoRectangleFitHorizontallyKt.png) [source code](src/jvmDemo/kotlin/primitives/DemoRectangleFitHorizontally.kt) ### primitives/DemoRectangleGrid01 ![primitives-DemoRectangleGrid01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoRectangleGrid01Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoRectangleGrid01.kt) ### primitives/DemoRectangleGrid02 ![primitives-DemoRectangleGrid02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoRectangleGrid02Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoRectangleGrid02.kt) ### primitives/DemoRectangleGrid03 ![primitives-DemoRectangleGrid03Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoRectangleGrid03Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoRectangleGrid03.kt) ### primitives/DemoRectangleIntersection01 Demonstrate rectangle-rectangle intersection ![primitives-DemoRectangleIntersection01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoRectangleIntersection01Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoRectangleIntersection01.kt) ### primitives/DemoRectangleIrregularGrid ![primitives-DemoRectangleIrregularGridKt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoRectangleIrregularGridKt.png) [source code](src/jvmDemo/kotlin/primitives/DemoRectangleIrregularGrid.kt) ### primitives/DemoRectanglePlace01 Demo for rendering a 10x10 grid of rectangles within the bounds of the canvas. Each rectangle's position is calculated relative to its anchors, filling the entire canvas with evenly placed items. The rectangles are drawn using the default white color. The `place` function is applied to each rectangle to position them dynamically based on their relative anchor points within the bounding area. This serves as a demonstration of positioning and rendering shapes in a structured grid layout. ![primitives-DemoRectanglePlace01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoRectanglePlace01Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoRectanglePlace01.kt) ### primitives/DemoRegularPolygon ![primitives-DemoRegularPolygonKt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoRegularPolygonKt.png) [source code](src/jvmDemo/kotlin/primitives/DemoRegularPolygon.kt) ### primitives/DemoRegularStar01 ![primitives-DemoRegularStar01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoRegularStar01Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoRegularStar01.kt) ### primitives/DemoRegularStar02 ![primitives-DemoRegularStar02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoRegularStar02Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoRegularStar02.kt) ### primitives/DemoRoundedRectangle ![primitives-DemoRoundedRectangleKt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoRoundedRectangleKt.png) [source code](src/jvmDemo/kotlin/primitives/DemoRoundedRectangle.kt) ### primitives/DemoSplit01 ![primitives-DemoSplit01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoSplit01Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoSplit01.kt) ### primitives/DemoTear01 ![primitives-DemoTear01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/primitives-DemoTear01Kt.png) [source code](src/jvmDemo/kotlin/primitives/DemoTear01.kt) ### rectify/DemoRectifiedContour01 ![rectify-DemoRectifiedContour01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/rectify-DemoRectifiedContour01Kt.png) [source code](src/jvmDemo/kotlin/rectify/DemoRectifiedContour01.kt) ### rectify/DemoRectifiedContour02 ![rectify-DemoRectifiedContour02Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/rectify-DemoRectifiedContour02Kt.png) [source code](src/jvmDemo/kotlin/rectify/DemoRectifiedContour02.kt) ### rectify/DemoRectifiedContour03 ![rectify-DemoRectifiedContour03Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/rectify-DemoRectifiedContour03Kt.png) [source code](src/jvmDemo/kotlin/rectify/DemoRectifiedContour03.kt) ### rectify/DemoRectifiedContour04 ![rectify-DemoRectifiedContour04Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/rectify-DemoRectifiedContour04Kt.png) [source code](src/jvmDemo/kotlin/rectify/DemoRectifiedContour04.kt) ### rectify/DemoRectifiedPath3D01 ![rectify-DemoRectifiedPath3D01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/rectify-DemoRectifiedPath3D01Kt.png) [source code](src/jvmDemo/kotlin/rectify/DemoRectifiedPath3D01.kt) ### text/DemoText01 ![text-DemoText01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/text-DemoText01Kt.png) [source code](src/jvmDemo/kotlin/text/DemoText01.kt) ### tunni/DemoTunniAdjuster01 ![tunni-DemoTunniAdjuster01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/tunni-DemoTunniAdjuster01Kt.png) [source code](src/jvmDemo/kotlin/tunni/DemoTunniAdjuster01.kt) ### tunni/DemoTunniPoint01 ![tunni-DemoTunniPoint01Kt](https://raw.githubusercontent.com/openrndr/orx/media/orx-shapes/images/tunni-DemoTunniPoint01Kt.png) [source code](src/jvmDemo/kotlin/tunni/DemoTunniPoint01.kt)