package org.openrndr.extra.meshgenerators import org.openrndr.draw.VertexBuffer import org.openrndr.math.Spherical import org.openrndr.math.Vector2 fun sphereMesh(sides: Int = 16, segments: Int = 16, radius: Double = 1.0, invert: Boolean = false): VertexBuffer { val vertexCount = 2 * sides * 3 + Math.max(0, (segments - 2)) * sides * 6 val vb = meshVertexBuffer(vertexCount) vb.put { generateSphere(sides, segments, radius, invert, bufferWriter(this)) } return vb } fun generateSphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) { val inverter = if (invert) -1.0 else 1.0 for (t in 0 until segments) { for (s in 0 until sides) { val st00 = Spherical(s * 180.0 * 2.0 / sides, t * 180.0 / segments, radius) val st01 = Spherical(s * 180.0 * 2.0 / sides, (t + 1) * 180.0 / segments, radius) val st10 = Spherical((s + 1) * 180.0 * 2.0 / sides, t * 180.0 / segments, radius) val st11 = Spherical((s + 1) * 180.0 * 2.0 / sides, (t + 1) * 180.0 / segments, radius) val thetaMax = 180.0 * 2.0 val phiMax = 180.0 when (t) { 0 -> { writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax)) writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax)) writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax)) } segments - 1 -> { writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax)) writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.theta / thetaMax + 0.5, 1.0 - st10.phi / phiMax)) writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax)) } else -> { writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax)) writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax)) writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax)) writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax)) writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.theta / thetaMax + 0.5, 1.0 - st10.phi / phiMax)) writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax)) } } } } } fun generateHemisphere(sides: Int, segments: Int, radius: Double = 1.0, invert: Boolean = false, writer: VertexWriter) { val inverter = if (invert) -1.0 else 1.0 for (t in 0 until segments) { for (s in 0 until sides) { val st00 = Spherical(s * 180.0 * 2.0 / sides, t * 180.0 / segments, radius) val st01 = Spherical(s * 180.0 * 2.0 / sides, (t + 1) * 180.0 / segments, radius) val st10 = Spherical((s + 1) * 180.0 * 2.0 / sides, t * 180.0 / segments, radius) val st11 = Spherical((s + 1) * 180.0 * 2.0 / sides, (t + 1) * 180.0 / segments, radius) val thetaMax = 180.0 * 2.0 val phiMax = 180.0 * 0.5 when (t) { 0 -> { writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax)) writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax)) writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax)) } else -> { writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax)) writer(st01.cartesian, st01.cartesian.normalized * inverter, Vector2(st01.theta / thetaMax + 0.5, 1.0 - st01.phi / phiMax)) writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax)) writer(st11.cartesian, st11.cartesian.normalized * inverter, Vector2(st11.theta / thetaMax + 0.5, 1.0 - st11.phi / phiMax)) writer(st10.cartesian, st10.cartesian.normalized * inverter, Vector2(st10.theta / thetaMax + 0.5, 1.0 - st10.phi / phiMax)) writer(st00.cartesian, st00.cartesian.normalized * inverter, Vector2(st00.theta / thetaMax + 0.5, 1.0 - st00.phi / phiMax)) } } } } }