import org.openrndr.application import org.openrndr.extra.fx.blend.* fun main() { application { program { val add = Add() val colorBurn = ColorBurn() val colorDodge = ColorDodge() val darken = Darken() val destIn = DestinationIn() val destOut = DestinationOut() val destAtop = DestinationAtop() val hardLight = HardLight() val lighten = Lighten() val multiply = Multiply() val multiplyContrast = MultiplyContrast() val normal = Normal() val overlay = Overlay() val passthrough = Passthrough() val screen = Screen() val sourceIn = SourceIn() val sourceAtop = SourceAtop() val sourceOut = SourceOut() val subtract = Subtract() val xor = Xor() application.exit() } } }