@file:Suppress("RUNTIME_ANNOTATION_NOT_SUPPORTED") package org.openrndr.extra.shadestyles import org.openrndr.color.AlgebraicColor import org.openrndr.color.ColorRGBa import org.openrndr.color.ConvertibleToColorRGBa import org.openrndr.draw.ShadeStyle import org.openrndr.extra.parameters.Description import org.openrndr.extra.shaderphrases.preprocess import org.openrndr.extra.color.phrases.ColorPhraseBook import org.openrndr.extra.color.spaces.ColorOKLABa import org.openrndr.math.CastableToVector4 import org.openrndr.math.Vector2 @Deprecated("use gradient {} instead") @Description("Multicolor linear gradient") open class NPointLinearGradientBase( colors: Array, points: Array = Array(colors.size) { it / (colors.size - 1.0) }, offset: Vector2 = Vector2.ZERO, rotation: Double = 0.0 ) : ShadeStyle() where C : ConvertibleToColorRGBa, C : AlgebraicColor, C: CastableToVector4 { var colors: Array by Parameter() // Sorted normalized values defining relative positions of colors var points: Array by Parameter() var offset: Vector2 by Parameter() var rotation: Double by Parameter() init { ColorPhraseBook.register() this.colors = colors this.points = points this.offset = offset this.rotation = rotation fragmentPreamble = """ |#pragma import color.oklab_to_linear_rgb |#pragma import color.linear_rgb_to_srgb""".trimMargin().preprocess() fragmentTransform = """ vec2 coord = (c_boundsPosition.xy - 0.5 + p_offset); float cr = cos(radians(p_rotation)); float sr = sin(radians(p_rotation)); mat2 rm = mat2(cr, -sr, sr, cr); vec2 rc = rm * coord; float f = clamp(rc.y + 0.5, 0.0, 1.0); int i=0; while(i < p_points_SIZE - 1 && f >= p_points[i+1]) { i++; } vec4 color0 = p_colors[i]; vec4 color1 = p_colors[i+1]; float g = (f - p_points[i]) / (p_points[i+1] - p_points[i]); vec4 gradient = mix(color0, color1, clamp(g, 0.0, 1.0)); ${generateColorTransform(colors[0]::class, "gradient")} x_fill *= gradient; if (x_fill.a != 0) { x_fill.rgb /= x_fill.a; } """ } } class NPointLinearGradient( colors: Array, points: Array = Array(colors.size) { it / (colors.size - 1.0) }, offset: Vector2 = Vector2.ZERO, rotation: Double = 0.0 ) : NPointLinearGradientBase(colors, points, offset, rotation) class NPointLinearGradientOKLab( colors: Array, points: Array = Array(colors.size) { it / (colors.size - 1.0) }, offset: Vector2 = Vector2.ZERO, rotation: Double = 0.0 ) : NPointLinearGradientBase(colors, points, offset, rotation)