package gradients import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.extra.color.presets.CRIMSON import org.openrndr.extra.color.presets.DODGER_BLUE import org.openrndr.extra.color.presets.LIME_GREEN import org.openrndr.extra.shadestyles.fills.SpreadMethod import org.openrndr.extra.shadestyles.fills.gradients.gradient import org.openrndr.extra.shapes.primitives.grid import org.openrndr.math.Vector2 import org.openrndr.math.asDegrees import kotlin.math.atan2 /** * Demonstrates the creation of a grid-based design with 13x13 cells, each with an elliptic gradient * pointing towards the center of the window. The center cell features a circular gradient (by having * `radiusX` equal to `radiusY`). The farther a cell is from the center, the higher the aspect ratio * of the ellipse is, becoming closer to a line than to a circle near the corners. * */ fun main() = application { configure { width = 720 height = 720 } program { extend { val grid = drawer.bounds.grid(13, 13) drawer.stroke = null for ((y, row) in grid.withIndex()) { for ((x, cell) in row.withIndex()) { drawer.shadeStyle = gradient { stops[0.0] = ColorRGBa.CRIMSON stops[0.5] = ColorRGBa.DODGER_BLUE stops[1.0] = ColorRGBa.LIME_GREEN spreadMethod = SpreadMethod.REPEAT elliptic { val v = Vector2(x - 6.0, y - 6.0) rotation = atan2(y - 6.0, x - 6.0).asDegrees + 180.0 radiusX = 1.0 radiusY = 1.0 / (1.0 + v.length * 0.25) } } drawer.rectangle(cell) } } } } }