package primitives import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.extra.shapes.primitives.place import org.openrndr.math.Vector2 import org.openrndr.shape.Rectangle /** * Demo for rendering a 10x10 grid of rectangles within the bounds * of the canvas. Each rectangle's position is calculated relative to its anchors, filling the entire * canvas with evenly placed items. * * The rectangles are drawn using the default white color. The `place` function is applied to each * rectangle to position them dynamically based on their relative anchor points within the bounding area. * * This serves as a demonstration of positioning and rendering shapes in a structured grid layout. */ fun main() { application { configure { width = 720 height = 720 } program { extend { val item = Rectangle(200.0, 200.0, 40.0, 40.0) drawer.fill = ColorRGBa.WHITE for (j in 0 until 10) { for (i in 0 until 10) { drawer.rectangle(drawer.bounds.place(item, Vector2(i / 9.0, j / 9.0))) } } } } } }