import org.openrndr.application import org.openrndr.color.ColorRGBa import org.openrndr.draw.ColorFormat import org.openrndr.draw.ColorType import org.openrndr.draw.colorBuffer import org.openrndr.extra.fx.distort.Perturb import org.openrndr.extra.gui.GUI import org.openrndr.extra.jumpfill.ShapeSDF import org.openrndr.extra.jumpfill.draw.SDFStrokeFill import org.openrndr.extra.jumpfill.ops.SDFSmoothDifference import org.openrndr.extra.svg.loadSVG import org.openrndr.math.Vector2 import org.openrndr.shape.Circle import kotlin.math.cos import kotlin.math.sin fun main() = application { configure { width = 720 height = 405 } program { val gui = GUI() val sdf0 = ShapeSDF() val sdf1 = ShapeSDF() val df0 = colorBuffer(width, height, format = ColorFormat.RGBa, type = ColorType.FLOAT32) val df1 = colorBuffer(width, height, format = ColorFormat.RGBa, type = ColorType.FLOAT32) val perturb = Perturb() perturb.outputUV = true val uvmap = colorBuffer(width, height, type = ColorType.FLOAT16) val uvmap2 = colorBuffer(width, height, type = ColorType.FLOAT16) val circleShapes = List(1) { Circle(drawer.bounds.center, 200.0).shape } val shapes = loadSVG("orx-jumpflood/src/jvmDemo/resources/name.svg").findShapes().map { it.shape } sdf0.setShapes(circleShapes) sdf1.setShapes(shapes) val difference = SDFSmoothDifference() val strokeFill = SDFStrokeFill() sdf0.useUV = true gui.add(sdf0) gui.add(perturb) gui.add(strokeFill) gui.add(difference) extend(gui) extend { drawer.clear(ColorRGBa.PINK) perturb.offset = Vector2(cos(seconds * 0.2), sin(seconds * 0.2)) perturb.outputUV = true perturb.phase = seconds * 0.1 perturb.apply(uvmap, uvmap) perturb.offset = Vector2.ZERO perturb.outputUV = false perturb.phase = seconds * 0.05 perturb.apply(uvmap, uvmap2) sdf0.apply(uvmap2, df0) sdf1.apply(uvmap2, df1) difference.apply(arrayOf(df0, df1), df0) strokeFill.apply(df0, df0) drawer.image(df0) } } }