Files
orx/orx-camera/src/jvmDemo/kotlin/DemoCamera2DManual02.kt
2025-08-08 12:50:18 +02:00

70 lines
2.4 KiB
Kotlin

import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.camera.Camera2DManual
import org.openrndr.extra.noise.shapes.uniform
import org.openrndr.extra.noise.uniform
import org.openrndr.math.Vector2
import org.openrndr.math.transforms.transform
import org.openrndr.shape.Rectangle
import org.openrndr.shape.contains
/**
* Demonstrate the use of `Camera2DManual` to independently translate, scale and rotate one contour
* in a collection.
*
* When the mouse is clicked, the active contour is transformed using the camera view matrix,
* then the camera is reset to its default state and whatever shape is under the mouse becomes
* the new active contour.
*
* As the mouse is dragged or its wheel scrolled, the camera is updated, affecting
* how the active contour is rendered.
*/
fun main() = application {
configure {
width = 720
height = 720
}
program {
val camera = Camera2DManual()
// Create a mutable list of rectangular contours with random transformations
// applied to them. This is the initial state for the contours.
val contours = MutableList(16) {
Rectangle.fromCenter(Vector2.ZERO, 85.0).contour.transform(
transform {
translate(drawer.bounds.uniform())
scale(Double.uniform(0.5, 2.0))
rotate(Double.uniform(0.0, 360.0))
}
)
}
var activeContour = -1
extend {
// Draw all contours. The active contour is drawn in pink and
// affected by the camera's transformations.
contours.forEachIndexed { i, c ->
if (i == activeContour) {
camera.isolated {
drawer.fill = ColorRGBa.PINK
drawer.contour(c)
}
} else {
drawer.fill = ColorRGBa.GRAY
drawer.contour(c)
}
}
}
mouse.buttonDown.listen {
// Apply the camera view matrix to the active contour
if (activeContour >= 0) contours[activeContour] = contours[activeContour].transform(camera.view)
// Reset the camera to its default state
camera.defaults()
// Make the contour under the mouse the active contour
activeContour = contours.indexOfLast { mouse.position in it }
}
}
}