Files
orx/orx-noise/src/jvmDemo/kotlin/hammersley/DemoHammersley4D01.kt
Abe Pazos c85144c6fe [orx-noise] Tidy up demos
Produce 720px wide images.
Use main() = application { for reduced indentation
2025-01-24 21:47:44 +01:00

48 lines
1.8 KiB
Kotlin

package hammersley
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.isolated
import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.meshgenerators.sphereMesh
import org.openrndr.extra.noise.hammersley.hammersley4D
import org.openrndr.math.Vector4
/**
* Demo that visualizes a 4D Hammersley point set in a 3D space, with colors determined by the 4th dimension.
*
* The application is configured at a resolution of 720x720 pixels. A sphere mesh is created
* using the `sphereMesh` utility, and a total of 10,000 4D points are generated with the
* `hammersley4D` sequence. These points are scaled, translated, and rendered as small spheres.
* The color of each sphere is modified based on the 4th dimension of its corresponding point by
* shifting the hue in HSV color space.
*
* This program employs the `Orbital` extension, enabling camera interaction for 3D navigation
* of the scene. Rendering occurs within the draw loop, providing continuous visualization
* of the point distribution.
*/
fun main() = application {
configure {
width = 720
height = 720
}
program {
val sphere = sphereMesh(radius = 0.1)
extend(Orbital())
extend {
val points = (0 until 10000).map {
(hammersley4D(it, 10000) - Vector4(0.5, 0.5, 0.5, 0.0)) * Vector4(10.0, 10.0, 10.0, 1.0)
}
for (point in points) {
drawer.isolated {
drawer.translate(point.xyz)
drawer.fill = ColorRGBa.RED.toHSVa().shiftHue(point.w * 360.0).toRGBa()
drawer.vertexBuffer(sphere, DrawPrimitive.TRIANGLES)
}
}
}
}
}