Files
orx/orx-mesh-generators/src/jvmDemo/kotlin/DemoComplex01.kt
2025-11-22 19:08:30 +01:00

56 lines
1.6 KiB
Kotlin

import org.openrndr.WindowMultisample
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.draw.DrawPrimitive
import org.openrndr.draw.shadeStyle
import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.meshgenerators.box
import org.openrndr.extra.meshgenerators.buildTriangleMesh
import org.openrndr.extra.meshgenerators.sphere
import org.openrndr.math.Vector3
/**
* Demonstrates how to use `buildTriangleMesh` to construct composite 3D meshes.
*
* A DSL allows specifying the color and transformations of each mesh, in this case,
* of a sphere and a box.
*
* An interactive 3D Orbital camera is defined, specifying the location of its `eye` and
* `lookAt` properties.
*
* A minimal shade style is used to simulate a uni-directional light pointing along the view Z axis.
*/
fun main() = application {
configure {
width = 720
height = 720
multisample = WindowMultisample.SampleCount(8)
}
program {
val m = buildTriangleMesh {
color = ColorRGBa.PINK
sphere(32, 32, 1.0)
color = ColorRGBa.WHITE
translate(0.0, -2.0, 0.0)
box(4.0, 4.0, 4.0)
}
extend(Orbital()) {
this.eye = Vector3(0.0, 3.0, 7.0)
this.lookAt = Vector3(0.0, 2.0, 0.0)
}
extend {
drawer.shadeStyle = shadeStyle {
fragmentTransform = """
x_fill = va_color;
x_fill.rgb *= v_viewNormal.z;
""".trimIndent()
}
drawer.vertexBuffer(m, DrawPrimitive.TRIANGLES)
}
}
}