- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
38 lines
1.1 KiB
Kotlin
38 lines
1.1 KiB
Kotlin
package blend
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import org.openrndr.application
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import org.openrndr.color.ColorRGBa
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import org.openrndr.draw.isolated
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import org.openrndr.extra.shapes.blend.blend
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import org.openrndr.extra.shapes.primitives.grid
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import org.openrndr.extra.shapes.primitives.regularStar
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import org.openrndr.math.Vector2
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import org.openrndr.shape.Circle
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import kotlin.math.PI
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import kotlin.math.cos
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/**
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* Demonstration of non-uniform contour blending
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*/
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fun main() = application {
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configure {
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width = 720
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height = 720
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}
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program {
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val a = Circle(Vector2.ZERO, 90.0).contour
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val b = regularStar(5, 30.0, 90.0, center = Vector2.ZERO, phase = 180.0)
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val blend = a.blend(b)
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extend {
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drawer.clear(ColorRGBa.WHITE)
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drawer.fill = ColorRGBa.BLACK
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drawer.bounds.grid(3, 3).flatten().forEachIndexed { index, it ->
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drawer.isolated {
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drawer.translate(it.center)
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drawer.contour(blend.mix { t -> cos(t * PI * 2.0 + index * PI * 2.0 / 9.0 + seconds) * 0.5 + 0.5 })
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}
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}
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}
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}
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}
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