- Adjust some demo window sizes. - Replace Random.double by Double.uniform - Tweak some demos so screenshots look more interesting
45 lines
1.5 KiB
Kotlin
45 lines
1.5 KiB
Kotlin
import org.openrndr.application
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import org.openrndr.draw.loadFont
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import org.openrndr.extra.envelopes.ADSRTracker
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import org.openrndr.extra.noise.shapes.uniform
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import org.openrndr.shape.Rectangle
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fun main() = application {
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program {
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val tracker = ADSRTracker(this)
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tracker.attack = 1.0
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tracker.decay = 0.2
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tracker.sustain = 0.8
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tracker.release = 2.0
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keyboard.keyDown.listen {
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if (it.name == "t") {
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val center = drawer.bounds.offsetEdges(-30.0).uniform()
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tracker.triggerOn(0) { time, value, position ->
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drawer.circle(center, value * 100.0)
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}
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}
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if (it.name == "r") {
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val center = drawer.bounds.offsetEdges(-30.0).uniform()
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tracker.triggerOn(1) { time, value, position ->
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val r = Rectangle.fromCenter(center, width = value * 100.0, height = value * 100.0)
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drawer.rectangle(r)
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}
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}
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}
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keyboard.keyUp.listen {
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if (it.name == "t")
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tracker.triggerOff(0)
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if (it.name == "r")
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tracker.triggerOff(1)
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}
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extend {
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tracker.values().forEach {
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it()
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}
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drawer.fontMap = loadFont("demo-data/fonts/IBMPlexMono-Regular.ttf", 16.0)
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drawer.text("press and hold 't' and/or 'r'", 20.0, height - 20.0)
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}
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}
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}
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