Files
orx/orx-view-box/src/jvmDemo/kotlin/DemoViewBox01.kt
Abe Pazos c8f7dd52c6 Demos: ensure all use fun main() = application {
- Adjust some demo window sizes.
- Replace Random.double by Double.uniform
- Tweak some demos so screenshots look more interesting
2025-01-26 20:57:04 +01:00

71 lines
2.1 KiB
Kotlin

import org.openrndr.application
import org.openrndr.draw.BufferMultisample
import org.openrndr.draw.DrawPrimitive
import org.openrndr.extensions.Screenshots
import org.openrndr.extra.camera.Camera2D
import org.openrndr.extra.camera.Orbital
import org.openrndr.extra.fx.Post
import org.openrndr.extra.fx.blur.ApproximateGaussianBlur
import org.openrndr.extra.meshgenerators.boxMesh
import org.openrndr.extra.viewbox.viewBox
import org.openrndr.shape.Rectangle
/**
* Demonstrates how to draw multiple view boxes. The first two feature
* interactive 2D cameras, the third one uses an Orbital 3D camera.
* All three can be controlled with the mouse wheel and buttons.
*
* The `shouldDraw` viewBox variable is used to avoid re-rendering the view
* unnecessarily when the camera has not changed.
*
*/
fun main() = application {
configure {
width = 720
height = 720
}
program {
val vbx = viewBox(Rectangle(0.0, 0.0, 200.0, height * 1.0)) {
extend(Screenshots())
extend(Camera2D()).also {
shouldDraw = { it.hasChanged }
}
extend {
drawer.rectangle(20.0, 20.0, 100.0, 100.0)
}
}
val vbx2 = viewBox(Rectangle(200.0, 0.0, 200.0, height * 1.0)) {
extend(Post()) {
val blur = ApproximateGaussianBlur()
blur.sigma = 10.0
blur.window = 25
post { i, o ->
blur.apply(i, o)
}
}
extend(Camera2D())
extend {
drawer.rectangle(20.0, 20.0, 100.0, 100.0)
drawer.circle(mouse.position, 10.0)
}
}
val vbx3d = viewBox(Rectangle(400.0, 0.0, 400.0, 800.0), multisample = BufferMultisample.SampleCount(8)) {
extend(Orbital()).also {
shouldDraw = { it.hasChanged }
}
val cube = boxMesh()
extend {
drawer.vertexBuffer(cube, DrawPrimitive.TRIANGLES)
}
}
extend {
vbx.draw()
vbx2.draw()
vbx3d.draw()
}
}
}