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orx/ShaderError.txt
Edwin Jakobs 149a7fd183 changes
2019-01-26 21:24:58 +01:00

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#version 330 core
uniform sampler2D tex0;
in vec2 v_texCoord0;
out vec4 o_color;
void main() {
vec2 step = 1.0 / textureSize(tex0, 0);
float ref = step(0.5 , texture(tex0, v_texCoord0).r);
vec4 outc = vec4(-1.0, -1.0, 0.0, 1.0);
float contour = 0.0;
for (y = -1; y <= 1; ++y) {
for (x = -1; x <= 1; ++x) {
float smp = step(0.5, texture(tex0, v_texCoord0 + vec2(x,y) * step).r);
if (smp != ref) {
contour = 1.0;
}
}
}
o_color = vec4(contour, contour, contour, 1.0);
}