Files
orx/orx-noise/src/jvmDemo/kotlin/hash/DemoUHash01.kt
2025-08-30 13:56:01 +02:00

35 lines
1.1 KiB
Kotlin

package hash
import org.openrndr.application
import org.openrndr.color.ColorRGBa
import org.openrndr.extra.noise.fhash3D
/**
* Demonstrates how to render a dynamic grid of points where the color of each point
* is determined using a hash-based noise generation method.
*
* The application dynamically updates the visual output by calculating a 3D hash
* value for each point in the grid, based on the current time and the point's coordinates.
* The hash value is then used to determine the grayscale color intensity of each point.
*/
fun main() = application {
configure {
width = 720
height = 360
}
program {
extend {
drawer.points {
for (y in 0 until height) {
for (x in 0 until width) {
val c = fhash3D(seed = 100, x = x + (seconds * 60.0).toInt(), y, z = 0)
//val u = uhash11(x.toUInt()).toDouble() / UInt.MAX_VALUE.toDouble()
fill = ColorRGBa(c, c, c, 1.0)
point(x.toDouble(), y.toDouble())
}
}
}
}
}
}